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Wind Chimes
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Students are challenged to design and build wind chimes using their knowledge of physics and sound waves, and under given constraints such as weight, cost and number of musical notes it must generate. They make mathematical computations to determine the pipe lengths.

Author:
K-12 Outreach Office,
Wind Power! Designing a Wind Turbine
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Students learn how engineers transform wind energy into electrical energy by building their own miniature wind turbines and measuring the electrical current it produces. They explore how design and position affect the electrical energy production.

Author:
Malinda Schaefer Zarske
Natalie Mach
Integrated Teaching and Learning Program,
Denise W. Carlson
Sabre Duren
Xochitl Zamora-Thompson
Wristwatch Design for the Visually Impaired
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Students further their understanding of the engineering design process while combining mechanical engineering and bioengineering to create assistive devices. During this extended activity (seven class periods), students are given a fictional client statement and required to follow the steps of the engineering design process (EDP) to design a new wristwatch face for a visually impaired student at their school. Student groups share their designs with the class through design presentations. A successful design meets all of the student-generated design requirements, including the development of a new method of representing time that does not require the sense of sight. Through this activity, students design, construct and iterate classroom prototypes of their watch designs.

Author:
RET Program, Department of Biomedical Engineering,
Jared Quinn, Kristen Billiar, Terri Camesano, Jeanne Hubelbank
A Zombie Got My Leg
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Students experience the engineering design process as they design and construct lower-leg prostheses in response to a hypothetical zombie apocalypse scenario. Like the well-known Apollo 13 story during which engineers were challenged to fix the crippled spacecraft with limited supplies in order to save astronauts' lives, in this activity, students act as engineers during an imaginary disaster in which a group member's leg was amputated in order to survive a zombie attack. Building on what they learned and researched in the associated lesson, they design and fabricate a replacement prosthetic limb using given specific starting material and limited additional supplies, similar to how engineers design for individuals while working within constraints. A more-advanced scenario challenges students to design a prosthesis that is able to provide a more-specific movement function.

Author:
Megan Ketchum, Andrea Lee
National Science Foundation GK-12 and Research Experience for Teachers (RET) Programs,