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Reflecting on Human Reflexes
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Students learn about human reflexes, how our bodies react to stimuli and how some body reactions and movements are controlled automatically, without thinking consciously about the movement or responses. In the associated activity, students explore how reflexes work in the human body by observing an involuntary human reflex and testing their own reaction times using dominant and non-dominant hands. Once students understand the stimulus-to-response framework components as a way to describe human reflexes and reactions in certain situations, they connect this knowledge to how robots can be programmed to conduct similar reactions.

Author:
GK-12 Program, Computational Neurobiology Center,
Marianne Catanho, Sachin Nair, Charlie Franklin, Satish Nair
Remote Control Using Bluetooth
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Building on what they learned about wired and wireless electrical connections in the associated lesson, students use Android phones to take advantage of Bluetooth wireless connections to remotely guide LEGO MINDSTORMS(TM) NXT robots through a maze. They compare this wireless remote control navigation to their previous experiences navigating LEGO robots via programming. A PowerPoint® presentation and pre/post quizzes are provided.

Author:
GK-12 Program, Computational Neurobiology Center,
Riaz Helfer, Sachin Nair, Pranit Samarth, Satish S. Nair
That's Hot! Robot Brain Programming
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With the challenge to program computers to mimic the human reaction after touching a hot object, students program LEGO® robots to "react" and move back quickly once their touch sensors bump into something. By relating human senses to electronic sensors used in robots, students see the similarities between the human brain and its engineering counterpart, the computer, and come to better understand the functioning of sensors in both applications. They apply an understanding of the human "stimulus-sensor-coordinator-effector-response" framework to logically understand human and robot actions.

Author:
GK-12 Program, Computational Neurobiology Center, College of Engineering,
Sachin Nair, Charlie Franklin, Satish Nair
Understanding Communication with a Robot
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Student pairs first act out the instructions a robot is given with one person providing instructions and the other person following the instructions. This activity helps students understand how robots are programmed and with what type of precision commands must be given. Then students program LEGO MINDSTORMS(TM) NXT taskbots to navigate a simple maze. The goal is to teach students that robot computers simply follow directions exactly as they are given, thus one must be very clear and logical with programming instructions.

Author:
GK-12 Program, Computational Neurobiology Center, College of Engineering,
Ajay Nair
Understanding Movement in Humans and Robots
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This activity helps students understand how a LEGO MINDSTORMS(TM) NXT robot moves using motors and wheels. Then students relate the concepts of decision-making actuation and motion in humans to their parallels in mechanized robots, and understand the common themes associated with movement.

Author:
GK-12 Program, Computational Neurobiology Center, College of Engineering,
Ajay Nair
Ashwin Mohan
Satish Nair
Charlie Franklin
Using Trust to Establish a Secure Routing Model in Cognitive Radio Network
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Specific to the selective forwarding attack on routing in cognitive radio network, this paper proposes a trust-based secure routing model. Through monitoring nodes’ forwarding behaviors, trusts of nodes are constructed to identify malicious nodes. In consideration of that routing selection-based model must be closely collaborative with spectrum allocation, a route request piggybacking available spectrum opportunities is sent to non-malicious nodes. In the routing decision phase, nodes’ trusts are used to construct available path trusts and delay measurement is combined for making routing decisions. At the same time, according to the trust classification, different responses are made specific to their service requests. By adopting stricter punishment on malicious behaviors from non-trusted nodes, the cooperation of nodes in routing can be stimulated. Simulation results and analysis indicate that this model has good performance in network throughput and end-to-end delay under the selective forwarding attack.

Author:
Dongwen Zhang
Liqin Tian
Zhenguo Chen
Guanghua Zhang
Using Waits, Loops and Switches
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Students are given a difficult challenge that requires they integrate what they have learned so far in the unit about wait blocks, loops and switches. They incorporate these tools into their programming of the LEGO MINDSTORMS(TM) NXT robots to perform different tasks depending on input from a sound sensor and two touch sensors. This activity helps students understand how similar logic is implemented for other every day device operations via computer programs. A PowerPoint® presentation, pre/post quizzes and worksheet are provided.

Author:
GK-12 Program, Computational Neurobiology Center,
Riaz Helfer, Pranit Samarth, Satish S. Nair
Using a Computer For Study
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The internet is a fantastic source of information for any student, but how do you evaluate the information each site provides? This unit will help you assess the benefits of information technology, providing guidance on the protocols for using email, online conferencing and real time chat as methods of communication.

Wait Program!
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After completing the associated lesson, students test their understanding in two programming tasks that utilize LEGO MINDSTORMS(TM) NXT robots and sound/touch sensors. In the first challenge, students become acquainted with wait blocks by designing programs to simply make robots move forward until "hearing" a noise, and then turn left. The second, more challenging activity pushes students to fully understand the potential of wait blocks. They create programs that make the robots change speed several times when a touch sensor is pressed. Students gain practice in the iterative design-program-test-redesign process. A PowerPoint® presentation, pre/post quizzes and worksheet are provided.

Author:
GK-12 Program, Computational Neurobiology Center,
Riaz Helfer, Pranit Samarth, Satish S. Nair
What Is Bluetooth?
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Students learn about electrical connections, how they work and their pervasiveness in our world. They consider the usefulness of wireless electrical connections for connecting electrical devices. Morse code is introduced as a communication method that takes advantage of on/off states to transmit messages by electrical bursts sent via wires, light or sound. They learn the Morse code rules and translate a few phrases into Morse code. Specifically, they learn about a wireless connection type known as Bluetooth that can be used to control LEGO robots remotely from Android devices, which leads into the associated activity.

Author:
Sachin Nair, Riaz Helfer, Pranit Samarth, Satish S. Nair
GK-12 Program, Computational Neurobiology Center,
What Is a Computer Program?
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Through four lesson and four activities, students are introduced to the logic behind programming. Starting with very basic commands, they develop programming skills while they create and test programs using LEGO MINDSTORMS(TM) NXT robots. Students apply new programming tools move blocks, wait blocks, loops and switches in order to better navigate robots through mazes. Through programming challenges, they become familiar with the steps of the engineering design process. The unit is designed to be motivational for student learning, so they view programming as a fun activity. This unit is the third in a series. PowerPoint® presentations, quizzes and worksheets are provided throughout the unit.

Author:
GK-12 Program, Computational Neurobiology Center,
Riaz Helfer, Sachin Nair, Pranit Samarth, Satish S. Nair
What Is a Program?
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Students are introduced to the basic concepts of computer programs, algorithms and programming. Using a few blindfolds and a simple taped floor maze exercise, students come to understand that computers rely completely upon instructions given in programs and thus programs must be comprehensive and thorough. Then students learn to program using the LEGO MINDSTORMS(TM) NXT software. They create and test basic programs, first using just the LEGO NXT intelligent brick, and then using basic movement commands with the LEGO NXT software on computers. A detailed PowerPoint® presentation, plus a worksheet and pre/post quizzes are provided.

Author:
GK-12 Program, Computational Neurobiology Center,
Riaz Helfer, Pranit Samarth, Satish S. Nair
What Is a Robot?
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This lesson introduces students to the major characteristics of robots. The associated activity uses the LEGO MINDSTORMS(TM) NXT system as an example. Before studying robots in more detail, it is important for students to consider the many items they encounter in their daily lives that are robots so they can explore ways engineers can utilize robotics to solve problems in everyday life.The activity also serves as an introduction to the LEGO NXT system so that students may utilize it as an educational tool in subsequent lessons and activities.

Author:
GK-12 Program, Computational Neurobiology Center, College of Engineering,
Ajay Nair
What is Programming Languages
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What is PROGRAMMING LANGUAGE? What does PROGRAMMING LANGUAGE mean? PROGRAMMING LANGUAGE meaning - PROGRAMMING LANGUAGE definition - PROGRAMMING LANGUAGE explanation.

Author:
The Audiopedia
Where is cybercrime really coming from?
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Cybercrime netted a whopping $450 billion in profits last year, with 2 billion records lost or stolen worldwide. Security expert Caleb Barlow calls out the insufficiency of our current strategies to protect our data. His solution? We need to respond to cybercrime with the same collective effort as we apply to a health care crisis, sharing timely information on who is infected and how the disease is spreading. If we're not sharing, he says, then we're part of the problem.

The birth of the computer
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Historian George Dyson tells stories from the birth of the modern computer — from its 17th-century origins to the hilarious notebooks of some early computer engineers.

Author:
George Dyson
A computer that works like the brain
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Researcher Kwabena Boahen is looking for ways to mimic the brain's supercomputing powers in silicon — because the messy, redundant processes inside our heads actually make for a small, light, superfast computer.

Author:
Kwabena Boahen
https://www.ted.com/playlists/141/moocs_101
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Shimon Schocken and Noam Nisan developed a curriculum for their students to build a computer, piece by piece. When they put the course online — giving away the tools, simulators, chip specifications and other building blocks — they were surprised that thousands jumped at the opportunity to learn, working independently as well as organizing their own classes in the first Massive Open Online Course (MOOC). A call to forget about grades and tap into the self-motivation to learn.

Author:
Shimon Schocken