Updating search results...

Search Resources

11 Results

View
Selected filters:
  • sight
Biomedical Devices for the Eyes
Rating
0.0 stars

Students examine the structure and function of the human eye, learning some amazing features about our eyes, which provide us with sight and an understanding of our surroundings. Students also learn about some common eye problems and the biomedical devices and medical procedures that resolve or help to lessen the effects of these vision deficiencies, including vision correction surgery.

Author:
William Surles
Malinda Schaefer Zarske
Integrated Teaching and Learning Program,
Denise W. Carlson
Lesley Herrmann
Don't Bump into Me!
Rating
0.0 stars

Students' understanding of how robotic ultrasonic sensors work is reinforced in a design challenge involving LEGO MINDSTORMS(TM) NXT robots and ultrasonic sensors. Student groups program their robots to move freely without bumping into obstacles (toy LEGO people). They practice and learn programming skills and logic design in parallel. They see how robots take input from ultrasonic sensors and use it to make decisions to move, resulting in behavior similar to the human sense of sight but through the use of sound sensors, more like echolocation. Students design-test-redesign-retest to achieve successful programs. A PowerPoint® presentation and pre/post quizzes are provided.

Author:
GK-12 Program, Computational Neurobiology Center,
Nishant Sinha, Pranit Samarth, Satish S. Nair
Exploring the Electromagnetic Spectrum
Rating
0.0 stars

Students learn the basics of the electromagnetic spectrum and how various types of electromagnetic waves are related in terms of wavelength and energy. In addition, they are introduced to the various types of waves that make up the electromagnetic spectrum including, radio waves, ultraviolet waves, visible light and infrared waves. These topics help inform students before they turn to designing solutions to an overarching engineering challenge question.

Author:
Research Experience for Teachers (RET) Program, Center of Advancement of Engineering Fibers and Films,
Ellen Zielinski, Courtney Faber
How Does an Ultrasonic Sensor Work?
Rating
0.0 stars

Students learn about how ultrasonic sensors work, reinforcing the connection between this sensor and how humans, bats and dolphins estimate distance. They learn the echolocation process sound waves transmitted, bounced back and received, with the time difference used to calculate the distance of objects. Two mini-activities, which use LEGO MINDSTORMS(TM) NXT robots and ultrasonic sensors, give students a chance to experiment with ultrasonic sensors in preparation for the associated activity. A PowerPoint® presentation explains stimulus-to-response pathways, sensor fundamentals, and details about the LEGO ultrasonic sensor. Pre/post quizzes are provided. This lesson and its associated activity enable students to gain a deeper understanding of how robots can take sensor input and use it to make decisions via programming.

Author:
GK-12 Program, Computational Neurobiology Center,
Nishant Sinha, Pranit Samarth, Satish S. Nair
Light Properties
Rating
0.0 stars

Students learn about the basic properties of light and how light interacts with objects. They are introduced to the additive and subtractive color systems, and the phenomena of refraction. Students further explore the differences between the additive and subtractive color systems via predictions, observations and analysis during three demonstrations. These topics help students gain a better understanding of how light is connected to color, bringing them closer to answering an overarching engineering challenge question.

Author:
Research Experience for Teachers (RET) Program, Center of Advancement of Engineering Fibers and Films,
Ellen Zielinski, Courtney Faber, Marissa H. Forbes
Panoptes and the Bionic Eye
Rating
0.0 stars

Vision is the primary sense of many animals and much is known about how vision is processed in the mammalian nervous system. One distinct property of the primary visual cortex is a highly organized pattern of sensitivity to location and orientation of objects in the visual field. But how did we learn this? An important tool is the ability to design experiments to map out the structure and response of a system such as vision. In this activity, students learn about the visual system and then conduct a model experiment to map the visual field response of a Panoptes robot. (In Greek mythology, Argus Panoptes was the "all-seeing" watchman giant with 100 eyes.) A simple activity modification enables a true black box experiment, in which students do not directly observe how the visual system is configured, and must match the input to the output in order to reconstruct the unseen system inside the box.

Author:
Michael Trumpis, Shingi Middelmann, Gisselle Cunningham
AMPS GK-12 Program, Polytechnic Institute of New York University,
Pinhole Magnifier
Rating
0.0 stars

In this activity related to light and perception, learners use a pinhole in an index card as a magnifying glass to help their eye focus on a nearby object. Learners will also discover that because this magnifier limits the amount of light that reaches their eye from the object, the pinhole makes the object appear dimmer. Learners are encouraged to explore using pins and needles with different diameters to make different-sized holes in index cards to see how this affects the image. They can also try forming a pinhole by curling their index finger.

Author:
The Exploratorium
California Department of Education
NEC Foundation of America
National Science Foundation
Protect Those Eyes
Rating
0.0 stars

Students design and build prototypes for protective eyewear. They choose different activities or sports that require protective eyewear and design a device for that particular use. Students learn about the many ways in which the eyes can be damaged and how engineers incorporate different features and materials into eyewear designs to best protect the eyes.

Author:
William Surles
Malinda Schaefer Zarske
Integrated Teaching and Learning Program,
Denise W. Carlson
Lesley Herrmann
Sensation And Perception, Spring 2009
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

"This course provides an introduction to important philosophical questions about the mind, specifically those that are intimately connected with contemporary psychology and neuroscience. Are our concepts innate, or are they acquired by experience? (And what does it even mean to call a concept 'innate'?) Are 'mental images' pictures in the head? Is color in the mind or in the world? Is the mind nothing more than the brain? Can there be a science of consciousness? The course will include guest lectures by Professors."

Subject:
Physical Science
Physics
Material Type:
Full Course
Textbook
Author:
Balas, Benjamin
Date Added:
01/01/2009
Sensory Toys Make Sense!
Rating
0.0 stars

Students design and create sensory integration toys for young children with developmental disabilities an engineering challenge that combines the topics of biomedical engineering, engineering design and human senses. Students learn the steps of the engineering design process (EDP) and how to use it for problem solving. After learning about the human sensory system, student teams apply the EDP to their sensory toy projects. They design and make plans within given project constraints, choose materials, fabricate prototypes, evaluate the prototypes, and give and receive peer feedback. Students experience the entire design-build-test-redesign process and conclude with a class presentation in which they summarize their experiences with the EDP steps and their sensory toy project development.

Author:
Thomas Oliva, Terri Camesano, Kristen Billiar
Inquiry-Based Bioengineering Research and Design Experiences for Middle-School Teachers RET Program, Department of Biomedical Engineering, Worcester Polytechnic Institute,
Wristwatch Design for the Visually Impaired
Rating
0.0 stars

Students further their understanding of the engineering design process while combining mechanical engineering and bioengineering to create assistive devices. During this extended activity (seven class periods), students are given a fictional client statement and required to follow the steps of the engineering design process (EDP) to design a new wristwatch face for a visually impaired student at their school. Student groups share their designs with the class through design presentations. A successful design meets all of the student-generated design requirements, including the development of a new method of representing time that does not require the sense of sight. Through this activity, students design, construct and iterate classroom prototypes of their watch designs.

Author:
RET Program, Department of Biomedical Engineering,
Jared Quinn, Kristen Billiar, Terri Camesano, Jeanne Hubelbank