A comprehensive introduction to control system synthesis in which the digital computer …
A comprehensive introduction to control system synthesis in which the digital computer plays a major role, reinforced with hands-on laboratory experience. Covers elements of real-time computer architecture; input-output interfaces and data converters; analysis and synthesis of sampled-data control systems using classical and modern (state-space) methods; analysis of trade-offs in control algorithms for computation speed and quantization effects. Laboratory projects emphasize practical digital servo interfacing and implementation problems with timing, noise, nonlinear devices.
This course develops the fundamentals of feedback control using linear transfer function …
This course develops the fundamentals of feedback control using linear transfer function system models. Topics covered include analysis in time and frequency domains; design in the s-plane (root locus) and in the frequency domain (loop shaping); describing functions for stability of certain non-linear systems; extension to state variable systems and multivariable control with observers; discrete and digital hybrid systems and use of z-plane design. Students will complete an extended design case study. Students taking the graduate version (2.140) will attend the recitation sessions and complete additional assignments.
In this activity, students discover the relationship between an object's mass and …
In this activity, students discover the relationship between an object's mass and the amount of space it takes up (its volume). Students learn about the concept of displacement and how an object can float if it displaces enough water, and the concept of density and its relationship to mass and volume.
Students prepare for the associated activity in which they investigate acceleration by …
Students prepare for the associated activity in which they investigate acceleration by collecting acceleration vs. time data using the accelerometer of a sliding Android device. Based on the experimental set-up for the activity, students form hypotheses about the acceleration of the device. Students will investigate how the force on the device changes according to Newton's Second Law. Different types of acceleration, including average, instantaneous and constant acceleration, are introduced. Acceleration and force is described mathematically and in terms of processes and applications.
In the first of two sequential lessons, students create mobile apps that …
In the first of two sequential lessons, students create mobile apps that collect data from an Android device's accelerometer and then store that data to a database. This lesson provides practice with MIT's App Inventor software and culminates with students writing their own apps for measuring acceleration. In the second lesson, students are given an app for an Android device, which measures acceleration. They investigate acceleration by collecting acceleration vs. time data using the accelerometer of a sliding Android device. Then they use the data to create velocity vs. time graphs and approximate the maximum velocity of the device.
Students develop an app for an Android device that utilizes its built-in …
Students develop an app for an Android device that utilizes its built-in internal sensors, specifically the accelerometer. The goal of this activity is to teach programming design and skills using MIT's App Inventor software (free to download from the Internet) as the vehicle for learning. The activity should be exciting for students who are interested in applying what they learn to writing other applications for Android devices. Students learn the steps of the engineering design process as they identify the problem, develop solutions, select and implement a possible solution, test the solution and redesign, as needed, to accomplish the design requirements.
Students investigate the motion of a simple pendulum through direct observation and …
Students investigate the motion of a simple pendulum through direct observation and data collection using Android® devices. First, student groups create pendulums that hang from the classroom ceiling, using Android smartphones or tablets as the bobs, taking advantage of their built-in accelerometers. With the Android devices loaded with the (provided) AccelDataCapture app, groups explore the periodic motion of the pendulums, changing variables (amplitude, mass, length) to see what happens, by visual observation and via the app-generated graphs. Then teams conduct formal experiments to alter one variable while keeping all other parameters constant, performing numerous trials, identifying independent/dependent variables, collecting data and using the simple pendulum equation. Through these experiments, students investigate how pendulums move and the changing forces they experience, better understanding the relationship between a pendulum's motion and its amplitude, length and mass. They analyze the data, either on paper or by importing into a spreadsheet application. As an extension, students may also develop their own algorithms in a provided App Inventor framework in order to automatically note the time of each period.
Students analyze the relationship between wheel radius, linear velocity and angular velocity …
Students analyze the relationship between wheel radius, linear velocity and angular velocity by using LEGO(TM) MINDSTORMS(TM) NXT robots. Given various robots with different wheel sizes and fixed motor speeds, they predict which has the fastest linear velocity. Then student teams collect and graph data to analyze the relationships between wheel size and linear velocity and find the angular velocity of the robot given its motor speed. Students explore other ways to increase linear velocity by changing motor speeds, and discuss and evaluate the optimal wheel size and desired linear velocities on vehicles.
Students are introduced to the classification of animals and animal interactions. Students …
Students are introduced to the classification of animals and animal interactions. Students also learn why engineers need to know about animals and how they use that knowledge to design technologies that help other animals and/or humans. This lesson is part of a series of six lessons in which students use their growing understanding of various environments and the engineering design process, to design and create their own model biodome ecosystems.
Antimatter, the charge reversed equivalent of matter, has captured the imaginations of …
Antimatter, the charge reversed equivalent of matter, has captured the imaginations of science fiction fans for years as a perfectly efficient form of energy. While normal matter consists of atoms with negatively charged electrons orbiting positively charged nuclei, antimatter consists of positively charged positrons orbiting negatively charged anti-nuclei. When antimatter and matter meet, both substances are annihilated, creating massive amounts of energy. Instances in which antimatter is portrayed in science fiction stories (such as Star Trek) are examined, including their purposes (fuel source, weapons, alternate universes) and properties. Students compare and contrast matter and antimatter, learn how antimatter can be used as a form of energy, and consider potential engineering applications for antimatter.
This final lesson in the unit culminates with the Go Public phase …
This final lesson in the unit culminates with the Go Public phase of the legacy cycle. In the associated activities, students use linear models to depict Hooke's law as well as Ohm's law. To conclude the lesson, students apply they have learned throughout the unit to answer the grand challenge question in a writing assignment.
Fundamentals of nuclear physics for engineering students. Basic properties of the nucleus …
Fundamentals of nuclear physics for engineering students. Basic properties of the nucleus and nuclear radiations. Elementary quantum mechanical calculations of bound-state energies and barrier transmission probability. Binding energy and nuclear stability. Interactions of charged particles, neutrons, and gamma rays with matter. Radioactive decays. Energetics and general cross-section behavior in nuclear reactions.
Students explore Hooke's law while working in small groups at their lab …
Students explore Hooke's law while working in small groups at their lab benches. They collect displacement data for springs with unknown spring constants, k, by adding various masses of known weight. After exploring Hooke's law and answering a series of application questions, students apply their new understanding to explore a tissue of known surface area. Students then use the necessary relationships to depict a cancerous tumor amidst normal tissue by creating a graph in Microsoft Excel.
In this activity, students construct their own rocket-powered boat called an "aqua-thruster." …
In this activity, students construct their own rocket-powered boat called an "aqua-thruster." These aqua-thrusters will be made from a film canister and will use carbon dioxide gas produced from a chemical reaction between an antacid tablet and water to propel it. Students observe the effect that surface area of this simulated solid rocket fuel has on thrust.
Students are introduced to Pascal's law, Archimedes' principle and Bernoulli's principle. Fundamental …
Students are introduced to Pascal's law, Archimedes' principle and Bernoulli's principle. Fundamental definitions, equations, practice problems and engineering applications are supplied. A PowerPoint® presentation, practice problems and grading rubric are provided.
Students explore the interface between architecture and engineering. In the associated hands-on …
Students explore the interface between architecture and engineering. In the associated hands-on activity, students act as both architects and engineers by designing and building a small parking garage.
***LOGIN REQUIRED*** Architectural and Structural Engineering provides learning opportunities for students interested …
***LOGIN REQUIRED*** Architectural and Structural Engineering provides learning opportunities for students interested in preparing for careers in such areas as architecture, industrial design, and civil engineering.
Students create four-legged walking robots and measure how far they travel across …
Students create four-legged walking robots and measure how far they travel across different types of surfaces. They design and create "shoes" to add to the robots' feet and observe the effect of their modifications on the net distance traveled across the various surface types. This activity illustrates how the specialized locomotive features of different species help them to survive or thrive in their habitat environments. The activity is best as an enrichment tool that follows a lesson that introduces the concept of biological adaptation to students.
Students learn that dams do not last forever. Similar to other human-made …
Students learn that dams do not last forever. Similar to other human-made structures, such as roads and bridges, dams require regular maintenance and have a finite lifespan. Many dams built during the 1930-70s, an era of intensive dam construction, have an expected life of 50-100 years. Due to inadequate maintenance and/or for environmental reasons, some of these dams will fail or be removed in the next 50 years. The engineers with Splash Engineering have an ethical obligation to remind Thirsty County of the maintenance and lifespan concerns associated with its dam.
The year is 2032 and your class has successfully achieved a manned …
The year is 2032 and your class has successfully achieved a manned mission to Mars! After several explorations of the Red Planet, one question is still being debated: "Is there life on Mars?" The class is challenged with the task of establishing criteria to help look for signs of life. Student explorers conduct a scientific experiment in which they evaluate three "Martian" soil samples and determine if any contain life.
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