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The Grand Challenge
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This lesson introduces the MRI Safety Grand Challenge question. Students are asked to write journal responses to the question and brainstorm what information they will need to answer the question. The ideas are shared with the class and recorded. Students then watch a video interview with a real life researcher to gain a professional perspective on MRI safety and brainstorm any additional ideas. The associated activity provides students the opportunity to visualize magnetic fields.

Author:
TeachEngineering.org
VU Bioengineering RET Program, School of Engineering,
Eric Appelt
The Grand Challenge: Simulating Human Vision
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Students are introduced to the Robotics Peripheral Vision Grand Challenge question. They are asked to write journal responses to the question and brainstorm what information they require to answer the question. Their ideas are shared with the class and recorded. Then, students share their ideas with each other and brainstorm any additional ideas. Next, students draw a basis for the average peripheral vision of humans and then compare that range to the range of two different focal lengths in a camera. Through the associated activity provides, students see the differences between human and computer vision.

Author:
Anna Goncharova
Mark Gonyea
TeachEngineering.org
VU Bioengineering RET Program,
Rachelle Klinger
Habitat Mapping
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The marine environment is unique and requires technologies that can use sound to gather information since there is little light underwater. The sea-floor is characterized using underwater sound and acoustical systems. Current technological innovations are allowing scientists to further understand and apply information about animal locations and habitat. Remote sensing and exploration with underwater vehicles allows scientists to map and understand the sea floor, and in some cases, the water column. In this lesson, the students will be shown benthic habitat images produced by GIS. These imaged will lead to a class discussion on why habitat mapping is useful and how current technology works to make bathymetry mapping possible. The teacher will then ask inquiry-based questions to have students brainstorm about the importance of bathymetry mapping.

Author:
Kimberly Goetz
Jonelle Stovall, Pratt School of Engineering
Melissa Sanderson, Duke University Marine Lab
Jonelle Stovall
Heather Kerkering, Duke University Marine Lab
Kimberly Goetz, Duke University Marine Lab
Engineering K-PhD Program,
Melissa Sanderson
TeachEngineering.org
Heather Kerkering
Haptics: Touch Command
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Students experience haptic (the sense of touch) feedback by using LEGO® MINDSTORMS® NXT robots and touch sensors to emulate touch feedback recognition. With four touch sensors connected to LEGO NXTs, they design sensor attachments that feel physically distinguishable from each another. Then students answer questions and communicate their answers to the NXT by pressing the touch sensor that is associated with the right multiple-choice answer letter. Haptics becomes essential when students must use the NXT sensors to answer the next set of questions without the aid of their vision. This challenges them to rely solely on the tactile feeling of each unique touch sensor attachment that they created in order to choose the correct peripheral slot. Students also learn about real-world applications of haptics technology.

Author:
AMPS GK-12 Program,
TeachEngineering.org
James Muldoon, Saranii Muller-Clark
Heat Transfer Lesson
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Students explore heat transfer and energy efficiency using the context of energy efficient houses. They gain a solid understanding of the three types of heat transfer: radiation, convection and conduction, which are explained in detail and related to the real world. They learn about the many ways solar energy is used as a renewable energy source to reduce the emission of greenhouse gasses and operating costs. Students also explore ways in which a device can capitalize on the methods of heat transfer to produce a beneficial result. They are given the tools to calculate the heat transferred between a system and its surroundings.

Author:
Malinda Schaefer Zarske
Integrated Teaching and Learning Program,
Denise W. Carlson
Lauren Cooper
TeachEngineering.org
Landon B. Gennetten
How Do Things Fall?
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Students learn that it is incorrect to believe that heavier objects fall faster than lighter objects. By close observation of falling objects, they see that it is the amount of air resistance, not the weight of an object, which determines how quickly an object falls.

Author:
Ben Heavner
Malinda Schaefer Zarske
Integrated Teaching and Learning Program,
Denise Carlson
TeachEngineering.org
Xochitl Zamora-Thompson
How Far Does the Robot Go?
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Students practice their multiplication skills using robots with wheels built from LEGO® MINDSTORMS® NXT kits. They brainstorm distance travelled by the robots without physically measuring distance and then apply their math skills to correctly calculate the distance and compare their guesses with physical measurements. Through this activity, students estimate parameters other than by physically measuring them, practice multiplication, develop measuring skills, and use their creativity to come up with successful solutions.

Author:
AMPS GK-12 Program,
Keeshan Williams
TeachEngineering.org
Elina Mamasheva
How Fast Does Water Travel through Soils?
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Students measure the permeability of different types of soils, compare results and realize the importance of size, voids and density in permeability response.

Author:
Russ Holstein
Ryan Cain
Eduardo Suescun
TeachEngineering.org
AMPS GK-12 Program,
Magued Iskander
How to Pull Something Heavy
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Students measure and analyze forces that act on vehicles pulling heavy objects while moving at a constant speed on a frictional surface. They study how the cars interact with their environments through forces, and discover which parameters in the design of the cars and environments could be altered to improve vehicles' pulling power. This LEGO® MINDSTORMS® based activity is geared towards, but not limited to, physics students.

Author:
AMPS GK-12 Program,
Irina Igel
TeachEngineering.org
Irradiation: Is it Consumer-Friendly?
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"Leo Altamari," CEO of Kutztown Meat Packing Corporation, has just come back from his Monday morning staff meeting, where the major agenda item was a discussion about the irradiation of meat products. Leo must decide whether his company should pursue meat irradiation, weighing the expense of the technology and the wariness of many consumers, even though research has shown it to be an effective means of eliminating E. coli contamination in meat products. Developed for an introductory food science course, the case introduces students to consumer perceptions and beliefs about food irradiation and teaches them how the food industry evaluates new processing technologies from a business perspective.

Author:
Swamy Anantheswaran
Java Programming of OCR
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Student groups use the Java programming language to implement the algorithms for optical character recognition (OCR) that they developed in the associated lesson. They use different Java classes (provided) to test and refine their algorithms. The ultimate goal is to produce computer code that recognizes a digit on a scoreboard. Through this activity, students experience a very small part of what software engineers go through to create robust OCR methods. This software design lesson/activity set is designed to be part of a Java programming class.

Author:
TeachEngineering.org
IMPART RET Program, College of Information Science & Technology,
Derek Babb
Keepers of the Gate
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Through two lessons and five activities, students explore the structure and function of cell membranes. Specific transport functions, including active and passive transport, are presented. In the legacy cycle tradition, students are motivated with a Grand Challenge question. As they study the ingress and egress of particles through membranes, students learn about quantum dots and biotechnology through the concept of intracellular engineering.

Author:
TeachEngineering.org
Melinda M. Higgins
VU Bioengineering RET Program,
The Keepers of the Gate Challenge
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Students are presented with a real-life problem as a challenge to investigate, research and solve. Specifically, they are asked to investigate why salt water helps a sore throat, and how engineers apply this understanding to solve other problems. Students read a medical journal article and listen to an audio talk by Dr. Z. L. Wang to learn more about quantum dots. After students reflect and respond to the challenge question, they conduct the associated activity to perform journaling and brainstorming.

Author:
TeachEngineering.org
VU Bioengineering RET Program,
Melinda Higgins
A LEGO Introduction to Graphing
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Students use a LEGO® ball shooter to demonstrate and analyze the motion of a projectile through use of a line graph. This activity involves using a method of data organization and trend observation with respect to dynamic experimentation with a complex machine. Also, the topic of line data graphing is covered. The main objective is to introduce students graphs in terms of observing and demonstrating their usefulness in scientific and engineering inquiries. During the activity, students point out trends in the data and the overall relationship that can be deduced from plotting data derived from test trials with the ball shooter.

Author:
AMPS GK-12 Program,
TeachEngineering.org
Ronald Poveda, Zachary Nishino, Vikram Kapila
Land! Water! Sky! Oh My!
Read the Fine Print
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This lesson focuses on the importance of airplanes in today's society. Airplanes of all shapes and sizes are used for hundreds of different reasons, including recreation, commercial business, public transportation, and delivery of goods, among many others. From transporting people to crop-dusting, our society and our economy have come to depend on airplanes. Students will discuss their own experiences with airplanes and learn more about the role of airplanes in our world.

Subject:
Applied Science
Engineering
Physical Science
Physics
Technology
Material Type:
Activity/Lab
Lesson Plan
Author:
Alex Conner
Geoffrey Hill
Integrated Teaching and Learning Program,
Janet Yowell
Malinda Schaefer Zarske
TeachEngineering.org
Tom Rutkowski
Date Added:
09/18/2014
Let's Take a Slice of Pi
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Working as a team, students discover that the value of pi (3.1415926...) is a constant and applies to all different sized circles. The team builds a basic robot and programs it to travel in a circular motion. A marker attached to the robot chassis draws a circle on the ground as the robot travels the programmed circular path. Students measure the circle's circumference and diameter and calculate pi by dividing the circumference by the diameter. They discover the pi and circumference relationship; the circumference of a circle divided by the diameter is the value of pi.

Author:
AMPS GK-12 Program,
Carole Chen
TeachEngineering.org
Michael Hernandez
Life on the Moon
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In this lesson, students learn about the physical properties of the Moon. They compare these to the properties of the Earth to determine how life would be different for astronauts living on the Moon. Using their understanding of these differences, they are asked to think about what types of products engineers would need to design for us to live comfortably on the Moon.

Author:
Janet Yowell
Jane Evenson
Integrated Teaching and Learning Program,
Jessica Butterfield
Jessica Todd
TeachEngineering.org
Brian Kay
Sam Semakula
Karen King
Lost in Space: A Case Study in Engineering Problem-Solving
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The Mars Climate Orbiter was deployed by NASA as part of a mission to study weather and climate on Mars. It was supposed to enter orbit at an altitude of 140.5-150 km (460,000-500,000 ft) above Mars, but due to an error, the spacecraft dipped as low as 57 km (190,000 ft) and was destroyed. The failure and loss of the Mars Climate Orbiter is examined in this case study, which explores the political, ethical, and economic issues as well as the scientific and technical aspects of the mishap. The case study is designed for use in a freshman-level Introduction to Engineering course.

Author:
Albert Titus
Magnetic Materials
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Students begin working on the grand challenge of the unit by thinking about the nature of metals and quick, cost-effective means of separating different metals, especially steel. They arrive at the idea, with the help of input from relevant sources, to use magnets, but first they must determine if the magnets can indeed isolate only the steel.

Author:
TeachEngineering.org
Justin Montenegro , Glencliff High School, Nashville
VU Bioengineering RET Program,
Magnetic or Not?
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Students explore the basic magnetic properties of different substances, particularly aluminum and steel. There is a common misconception that magnets attract all metals, largely due to the ubiquity of steel in metal products. The activity provides students the chance to predict, whether or not a magnet will attract specific items and then test their predictions. Ultimately, students should arrive at the conclusion that iron (and nickel if available) is the only magnetic metal.

Author:
TeachEngineering.org
Justin Montenegro (Author), Glencliff High School, Nashville
VU Bioengineering RET Program,