Could someone hack your pacemaker? Avi Rubin shows how hackers are compromising cars, smartphones and medical devices, and warns us about the dangers of an increasingly hack-able world.
- Author:
- Avi Rubin
Could someone hack your pacemaker? Avi Rubin shows how hackers are compromising cars, smartphones and medical devices, and warns us about the dangers of an increasingly hack-able world.
The Advanced Certificate and the Advanced Diploma in Applications of ICT in Libraries permit library staff to obtain accreditation for their skills in the use of ICT. Anyone can make use of the materials and assessment is available in variety of modes, including distance learning.
Great Quotes picture quoting Kent Conrad on access to computers and the internet for education.
As an expert on cutting-edge digital displays, Mary Lou Jepsen studies how to show our most creative ideas on screens. And as a brain surgery patient herself, she is driven to know more about the neural activity that underlies invention, creativity, thought. She meshes these two passions in a rather mind-blowing talk on two cutting-edge brain studies that might point to a new frontier in understanding how (and what) we think.
This course examines computers anthropologically, as artifacts revealing the social orders and cultural practices that create them. Students read classic texts in computer science along with cultural analyses of computing history and contemporary configurations. It explores the history of automata, automation and capitalist manufacturing; cybernetics and WWII operations research; artificial intelligence and gendered subjectivity; robots, cyborgs, and artificial life; creation and commoditization of the personal computer; the growth of the Internet as a military, academic, and commercial project; hackers and gamers; technobodies and virtual sociality. Emphasis is placed on how ideas about gender and other social differences shape labor practices, models of cognition, hacking culture, and social media.
Computer use draws on linguistic abilities. Using this medium thus presents challenges for young people with Specific Language Impairment (SLI) and raises questions of whether computer-based tasks are appropriate for them. We consider theoretical arguments predicting impaired performance and negative outcomes relative to peers without SLI versus the possibility of positive gains. We examine the relationship between frequency of computer use (for leisure and educational purposes) and educational achievement; in particular examination performance at the end of compulsory education and level of educational progress two years later. Participants were 49 young people with SLI and 56 typically developing (TD) young people. At around age 17, the two groups did not differ in frequency of educational computer use or leisure computer use. There were no associations between computer use and educational outcomes in the TD group. In the SLI group, after PIQ was controlled for, educational computer use at around 17 years of age contributed substantially to the prediction of educational progress at 19 years. The findings suggest that educational uses of computers are conducive to educational progress in young people with SLI.
Examines the development of computing techniques and technology in the nineteenth and twentieth centuries, particularly critical evaluation of how the very idea of "computer" changes and evolves over time. Emphasis is on technical innovation, industrial development, social context, and the role of government. Topics include Babbage, Hollerith, differential analyzers, control systems, ENIAC, radar, operations research, computers as scientific instruments, the rise of "computer science," artificial intelligence, personal computers, and networks. Includes class visits by members of the MIT community who have made important historical contributions. This course focuses on one particular aspect of the history of computing: the use of the computer as a scientific instrument. The electronic digital computer was invented to do science, and its applications range from physics to mathematics to biology to the humanities. What has been the impact of computing on the practice of science? Is the computer different from other scientific instruments? Is computer simulation a valid form of scientific experiment? Can computer models be viewed as surrogate theories? How does the computer change the way scientists approach the notions of proof, expertise, and discovery? No comprehensive history of scientific computing has yet been written. This seminar examines scientific articles, participants' memoirs, and works by historians, sociologists, and anthropologists of science to provide multiple perspectives on the use of computers in diverse fields of physical, biological, and social sciences and the humanities. We explore how the computer transformed scientific practice, and how the culture of computing was influenced, in turn, by scientific applications.
Broad coverage of technology concepts underlying modern computing and information management. Topics include computer architecture and operating systems, relational database systems, graphical user interfaces, networks, client/server systems, enterprise applications, cryptography, and the web. Hands-on exposure to internet services, Microsoft Access database management system, and Lotus Notes. Information Technology I helps students understand technical concepts underlying current and future developments in information technology. There will be a special emphasis on networks and distributed computing. Students will also gain some hands-on exposure to powerful, high-level tools for making computers do amazing things, without the need for conventional programming languages. Since 15.564 is an introductory course, no knowledge of how computers work or are programmed is assumed.
A personal area network (PAN) is a computer network used for data transmission amongst devices such as computers, telephones, tablets and personal digital assistants. PANs can be used for communication amongst the personal devices themselves (interpersonal communication), or for connecting to a higher level network and the Internet (an uplink) where one "master" device takes up the role as internet router.
The basic objective of Unified is to give a solid understanding of the fundamental disciplines of aerospace engineering, as well as their interrelationships and applications. These disciplines are Materials and Structures (M); Computers and Programming (C); Fluid Mechanics (F); Thermodynamics and Propulsion (T); and Signals and Systems (S). In choosing to teach these subjects in a unified manner, we seek to explain the common intellectual threads in these disciplines, as well as their combined application to solve engineering Systems Problems (SP). Throughout the year we will endeavor to point out the connections among the disciplines.
At his lab at the University of Pennsylvania, Vijay Kumar and his team have created autonomous aerial robots inspired by honeybees. Their latest breakthrough: Precision Farming, in which swarms of robots map, reconstruct and analyze every plant and piece of fruit in an orchard, providing vital information to farmers that can help improve yields and make water management smarter.
At his lab at the University of Pennsylvania, Vijay Kumar and his team have created autonomous aerial robots inspired by honeybees. Their latest breakthrough: Precision Farming, in which swarms of robots map, reconstruct and analyze every plant and piece of fruit in an orchard, providing vital information to farmers that can help improve yields and make water management smarter.
What happens when we teach a computer how to learn? Technologist Jeremy Howard shares some surprising new developments in the fast-moving field of deep learning, a technique that can give computers the ability to learn Chinese, or to recognize objects in photos, or to help think through a medical diagnosis. (One deep learning tool, after watching hours of YouTube, taught itself the concept of "cats.") Get caught up on a field that will change the way the computers around you behave ... sooner than you probably think.
ما الذي ستحصلون عليه عندما تمنحون جهاز عصبي رقمي لأداة تصميم؟ الحواسيب التي تطور قدرتنا على التفكير والتخيّل والأنظمة الآلية التى تستطيع التوصل إلى (وبناء) تصميمات جذرية جديدة للجسور، السيارات، الطائرات بدون طيار، وأكثر من ذلك بكثير -- وكل ذلك بمفردهم. خذوا جولة في عصر التطور مع العالم المستقبلي موريس كونتي واستعرضوا الزمن حيث سيعمل الإنسان الآلي والبشر جنبًا إلى جنب لتحقيق أشياء لا يستطيع أي منهم تحقيقها بمفرده.