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Algorithms for Computer Animation, Fall 2002
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In-depth study of an active research topic in computer graphics. Topics change each term. Readings from the literature, student presentations, short assignments, and a programming project. Animation is a compelling and effective form of expression; it engages viewers and makes difficult concepts easier to grasp. Today's animation industry creates films, special effects, and games with stunning visual detail and quality. This graduate class will investigate the algorithms that make these animations possible: keyframing, inverse kinematics, physical simulation, optimization, optimal control, motion capture, and data-driven methods. Our study will also reveal the shortcomings of these sophisticated tools. The students will propose improvements and explore new methods for computer animation in semester-long research projects. The course should appeal to both students with general interest in computer graphics and students interested in new applications of machine learning, robotics, biomechanics, physics, applied mathematics and scientific computing.

Subject:
Applied Science
Arts and Humanities
Computer Science
Literature
Material Type:
Full Course
Textbook
Author:
Popovic, Jovan
Date Added:
01/01/2002
The Ancient City, Spring 2005
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This course focuses on the archaeology of the Greek and Roman city. It investigates the relationship between urban architecture and the political, social, and economic role of cities in the Greek and Roman world. Analyzes a range of archaeological and literary evidence relevant to the use of space in Greek and Roman cities (e.g. Athens, Paestum, Rome, Pompeii) and a range of theoretical frameworks for the study of ancient urbanism.

Subject:
Applied Science
Archaeology
Architecture and Design
Arts and Humanities
Social Science
Material Type:
Full Course
Textbook
Author:
Broadhead, William
Date Added:
01/01/2005
Animate characters by evolving them
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Torsten Reil talks about how the study of biology can help make natural-looking animated people -- by building a human from the inside out, with bones, muscles and a nervous system. He spoke at TED in 2003; see his work now in GTA4.

Author:
Torsten Reil
Animation Model
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***LOGIN REQUIRED*** This instructional program prepares students to use artistic and technological foundations to create animated presentations for industry and entertainment. Students will develop basic drawing and design skills, learn the fundamentals and physics movement, the concept of communication to a given audience, and techniques for self-expression through a variety of animated formats. They will explore the careers and requisite skills required by animators in both entertainment and the business world.

Anne Curzan: What makes a word "real"?
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About the speakerAnne Curzan · Language historian English professor Anne Curzan actually encourages her students to use slang in class. Language historian Anne Curzan gives a charming look at the humans behind dictionaries, and the choices they make. English professor Anne Curzan actually encourages her students to use slang in class. A language historian, she is fascinated by how people use words—and by how this changes. One could argue that slang words like ‘hangry,’ ‘defriend’ and ‘adorkable’ fill crucial meaning gaps in the English language, even if they don't appear in the dictionary.

Author:
Anne Curzan
Apollo Robbins: The art of misdirection
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Hailed as the greatest pickpocket in the world, Apollo Robbins studies the quirks of human behavior as he steals your watch. In a hilarious demonstration, Robbins samples the buffet of the TEDGlobal 2013 audience, showing how the flaws in our perception make it possible to swipe a wallet and leave it on its owner’s shoulder while they remain clueless.

Author:
Apollo Robbins
Arabesque: Where Art Meets Mathematics
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The main objective of this lesson is to illustrate an important application of mathematics in practical life -- namely in art. Most of the pictures selected for this lesson are visible on the walls of Al-Hambra – Granada (Spain), which is one of the most important landmarks in the Islamic civilization. There are three educational goals for this lesson: (1) establishing the concept of isometries; (2) giving real-life examples of groups; (3) demonstrating the importance of matrices and their applications. As background for this lesson, students just need some familiarity with the concept of a group and a limited knowledge about matrices and the inverse of a non-singular matrix.

Author:
Dr. Jawad Abuhlail
Architectural Construction and Computation, Fall 2005
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This class investigates the use of computers in architectural design and construction. It begins with a pre-prepared design computer model, which is used for testing and process investigation in construction. It then explores the process of construction from all sides of the practice: detail design, structural design, and both legal and computational issues.

Subject:
Applied Science
Architecture and Design
Arts and Humanities
Career and Technical Education
Manufacturing
Material Type:
Full Course
Textbook
Author:
Sass, Lawrence
Turkel, Joel
Date Added:
01/01/2005
Architectural Design, Level II: Material and Tectonic Transformations: The Herreshoff Museum, Fall 2003
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This semester students are asked to transform the Hereshoff Museum in Bristol, Rhode Island, through processes of erasure and addition. Hereshoff Manufacturing was recognized as one of the premier builders of America's Cup racing boats between 1890's and 1930's. The studio however, is about more then the program. It is about land, water, and wind and the search for expressing materially and tectonically the relationships between these principle conditions. That is, where the land is primarily about stasis (docking, anchoring and referencing our locus), water's fluidity holds the latent promise of movement and freedom. Movement is activated by wind, allowing for negotiating the relationship between water and land.

Subject:
Applied Science
Architecture and Design
Arts and Humanities
Career and Technical Education
Manufacturing
Visual Arts
Material Type:
Full Course
Textbook
Author:
Lukez, Paul
Date Added:
01/01/2003
Architectural Design Workshop: Collage - Method and Form, Spring 2004
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This class investigates the theory, method, and form of collage. It studies not only the historical precedents for collage and their physical attributes, but the psychology and process that plays a part in the making of them. The class was broken into three parts, changing scales and methods each time, to introduce and study the rigor by which decisions were made in relation to the collage. The class was less about the making of art than the study of the processes by which art is made.

Subject:
Applied Science
Architecture and Design
Art History
Arts and Humanities
Material Type:
Full Course
Textbook
Author:
Jarzombek, Mark
Date Added:
01/01/2004
Architecture Studio: Building in Landscapes, Fall 2005
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This subject introduces skills needed to build within a landscape establishing continuities between the built and natural world. Students learn to build appropriately through analysis of landscape and climate for a chosen site, and to conceptualize design decisions through drawings and models.

Subject:
Applied Science
Architecture and Design
Arts and Humanities
World Cultures
Material Type:
Full Course
Textbook
Author:
Wampler, Jan
Date Added:
01/01/2005
Are games better than life?
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Game designer David Perry says tomorrow's videogames will be more than mere fun to the next generation of gamers. They'll be lush, complex, emotional experiences -- more involving and meaningful to some than real life. With an excerpt from Michael Highland's film "As Real as Your Life."

Author:
David Perry
Are we ready for neo-evolution?
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Medical ethicist Harvey Fineberg shows us three paths forward for the ever-evolving human species: to stop evolving completely, to evolve naturally — or to control the next steps of human evolution, using genetic modification, to make ourselves smarter, faster, better. Neo-evolution is within our grasp. What will we do with it?

Author:
Harvey Fineberg
Are you a giver or a taker?
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In every workplace, there are three basic kinds of people: givers, takers and matchers. Organizational psychologist Adam Grant breaks down these personalities and offers simple strategies to promote a culture of generosity and keep self-serving employees from taking more than their share.

Are you a giver or a taker
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In every workplace, there are three basic kinds of people: givers, takers and matchers. Organizational psychologist Adam Grant breaks down these personalities and offers simple strategies to promote a culture of generosity and keep self-serving employees from taking more than their share.

Author:
Adam Grant
Aristotle
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Aristotle (/ˈærɪˌstɒtəl/;[3] Greek: Ἀριστοτέλης Aristotélēs, pronounced [aristotélɛːs]; 384–322 BC)[n 1] was an ancient Greek philosopher and scientist born in the city of Stagira, Chalkidiki, in the north of Classical Greece. Along with Plato, Aristotle is considered the "Father of Western Philosophy", which inherited almost its entire lexicon from his teachings, including problems and methods of inquiry, so influencing almost all forms of knowledge.

Author:
Wikipedia
Art Since 1950 (Part I)
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This one hour and fifteen-minute lecture focuses on influential art movements that developed around 1950–1965. The historical context of the postwar era demonstrates the shift away from Europe as the center of avant-garde culture and highlights the political and economic dominance of the United States during the mid-twentieth century.

These conditions are reflected in the art historical emphasis often given to innovations in visual art that occurred in New York. This narrow viewpoint has expanded in recent years as scholars shed more light on concurrent activities in Europe, Latin America, Asia, and other regions, as well as to disciplines including dance, theatre, and music that have informed contemporary visual art.

Author:
Virginia B. Spivey
Art Since 1950 (Part II)
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This one hour and fifteen-minute lecture focuses on key developments in visual art since 1965. It builds on ideas presented in Art Since 1950 (Part I) to introduce new artistic formats and practices that continue to influence artists today.

Author:
Virginia B. Spivey
Art and Cultural Heritage Looting and Destruction
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There will be a focus on three major themes, with a section for each:

Destruction/iconoclasm and the erasure of culture (due to ideology, neglect, or disregard for the object)
Looting and the appropriation of objects (for purposes of propaganda and economic gain)
Restitution, repatriation, reconstruction, and artistic interventions
Because of the complexity and often overlapping issues of looting and destruction, many examples will fit into more than one theme.

This lesson is intended to be completed in two one-hour-and-fifteen-minute sessions. While the lesson itself contains material for a much deeper discussion of these issues, instructors should feel free to choose the works, time periods, and geographical locations that fit most comfortably into their course.

Author:
Rhonda Reymond
The Art of Ancient Egypt
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The art of ancient Egypt and the collection of The Metropolitan Museum of Art come together in this comprehensive resource for educators, which includes summaries of ancient Egyptian history and art, maps, lesson plans and classroom activities, a bibliography, and a glossary. The descriptions of the works and other information are aimed at increasing knowledge and pleasure in viewing Egyptian art at The Met or other museums. The materials can be adapted for students of all ages, interests, and abilities, and can be used to enrich any curriculum.

The Metropolitan Museum of Art's teacher-training programs and accompanying materials are made possible through a generous grant from Mr. and Mrs. Frederick P. Rose.

Author:
Edith W. Watts